CLAY HOFFMAN

RESUME

SUMMARY

I'm a Freelance UX designer and artist in Austin Texas. I've worked for many years on AAA products with companies like Disney and Chaotic Moon. I'm very familiar with lean and agile approaches to product development and I'm passionate about taking a design thinking approach. 

SKILLS

UX design, UX research, concepting, sketching, wire-framing, Scrum and Lean processes,  prototyping, usability testing, concept art

WORK EXPERIENCE

UX DESIGNER - KWADDLE, AUSTIN TX.
JULY 2017-PRESENT
SPECIFICS: Conducted user and stakeholder interviews, competitive research, sketches and wireframes, story mapping, prototyping and UX design work for Kwaddle’s MVP.

UX DESIGNER FREELANCE, AUSTIN TX.
OCTOBER 2016-JANUARY 2017
SPECIFICS: UX Consulting work for Sapling Data and CGBot Studios.  

 

FREELANCE 3D ARTIST - ROOSTER TEETH, BOSS FIGHT, AUSTIN TX.
DECEMBER 2015-OCTOBER 2016
SPECIFICS: Produced 3D assets for games and television, including a principal set piece for the series Red v. Blue.

 

LEAD ENVIRONMENT ARTIST - KINGDOM GAMES, AUSTIN TX.
OCTOBER 2014-DECEMBER 2015
SPECIFICS: Worked with the art director and designers to craft the world of Five: Guardians of David in the unity game engine. Established best practices for maintaining company data.
 
3D ARTIST - CHAOTIC MOON STUDIOS, AUSTIN TX.
APRIL 2013-JANUARY 2014 (CONTRACT)
SPECIFICS: Produced FBX mobile game assets for the unity game engine. Environment concept and development; character concept and development; game space creation. VR environment concept and development. 


SENIOR ARTIST - DISNEY INTERACTIVE, AUSTIN TX.
MARCH 2006-APRIL 2013
SPECIFICS: Pre-planned multiple levels on Disney Epic Mickey. Created Tomorrow Land geometry, collision, UVs, textures and shader blends. Crafted a texture-generation pipeline for outsourcing staff. Engineered Photoshop scripting for easier texture production. Produced next-gen textures and enforced texture standards on Disney Epic Mickey 2: The Power of Two. Created world assets for both titles. Presented pre-release demos at E3 and PAX. Created the iconic “dripping ears” logo used throughout Disney Epic Mickey and all related global marketing promotions.

SOFTWARE

Sketch, Balsamiq, Adobe Photoshop, After Effects, Premiere, Axure, Invision, POP, Modo, Unity, Unreal, nDo2, CrazyBump, ZBrush, Perforce

 

EDUCATION

OCTOBER 2016-JANUARY 2017 General Assembly UX  Immersive Course
SEPTEMBER 1990-MAY 1994 BA, Studio Art, Southwestern University, concentration in painting and charcoal