CLAY HOFFMAN

2D WORK
Disegnare (Design) is the Italian word for drawing: here are some comercial concept pieces and paintings done while working with video game studios here in Austin.
I produced the Epic Mickey Logo used in a global marketing campaign for the game. At the right is the final Glendale (Bob Iger) approved version.

At right is examples of concept work Produced in Adobe Photoshop for John Cena's Fast Lane.

Describe your image.

Describe your image.

Describe your image.
These are tielable texture examples for Disney Epic Mickey. Along with Sam Yeats, I was responsible for maintaining the game's visual standard on world textures.

Texture example from Epic Mickey 2 “Between the karma system built on player choice, the visual artistry on display and the new multiplayer features, there is no doubt that Epic Mickey 2 is up there with the most creative games of its kind.” - Digital Spy

Texture example from Epic Mickey 2 “Graphically, the game is pretty darn nice to look at. The in-game graphics are a blast of color and effects, and each stage is brilliantly recognized.” - Game Examiner

Texture example from Epic Mickey 2 “Visually, Epic Mickey 2 is a gift to be savored.” - IGN

Texture example from Epic Mickey 2 “Graphical work on scenery, shops, Disney’s Castle, clouds is unbelievably amazing.” - Game Rekon